For once I like something about trains – I am cured – no psychiatrist is going to get my money now! I may have a problem and I am sure that if I ever went to a psychiatrist I think he would trace the problem back to when I was five years old and people thought it would be a great idea to use my first name to come up with the great nickname “Thomas The Tank Engine.” Now after all these years a game about trains is sitting in my disc-drive and for some reason I feel no anger. I also never owned a train set as a kid and I did not want one – Scalextric was always the way to go for me. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.I don’t like trains – they don’t amuse me and I view them as extremely loud vehicles intent on making as much noise as possible hissing and clunking as much as they can. The engine has a great innovative scope and is specialized in procedural content and urban simulation. Train Fever runs on an engine specifically developed for this game. Fulfill the people’s needs and watch cities evolve dynamically. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation. Train Fever is a railroad-focused business simulation game. If money is tight at the moment, I'd recommend waiting for a sale and then picking it up. If forced to simply say "yay" or "nay", I'd lean more toward picking it up as opposed to letting it pass by. As it stands, I think the game could be reduced in price based on the content it offers.though I reserve the right to hold judgement on any of the above until the game gets out of the development stage and officially launches. Some more gameplay options and more versatility when laying track and creating lines, I feel, would add to the game's current value. "Train Fever" is a little pricey compared to some of the other indie games out on the market, but it scratches that "Railroad Tycoon" itch nicely. I simply had to hope that the game knew what I wanted it to do when creating lines with more than two stops. I also didn't seem to be able to specify cargo pickup/drop-off ques like I could in "Sid Meier's Railroads".that is, pick up raw goods at point A and hold them until they got to point C. There are no AI competitors, which can be a good or bad thing, depending on what kind of experience you want. I spent most of my time simply watching the vehicles (yes, you can build wagons and road depots) deliver goods based on the lines I set for them. This resulted in some very ugly valleys and hills being created, though this is a minor complaint. Rather, you can tell the track to go up or down. The biggest obstacle I faced was laying railroad track as it didn't seem to snap to the landscape. That alone, I feel, offers a lot in terms of replay value. At the time of writing (three weeks from launch in September), all that is available is a sandbox mode that lets you choose the seed, map size, and difficulty.
It's fairly simple to get into, despite the game not having an in-game tutorial or campaign levels with which to get you acclimated. My experiences thus far are positive overall.
#Sid meiers railroads goods not being dropped off series#
“I'm admittedly a big fan of both the "Railroad Tycoon" series and "Sid Meier's Railroad Tycoon", so it shouldn't be surprising to learn that I was really excited when I received my press key. Door Dad's Gaming Addiction 29 september 2014